This program illustrates a bouncing Ball in C#
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace Ball_timer_2005
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
const int radius = 20;
const int velocity = 5;
int xC, yC, xDelta=10, yDelta=10, xSize, ySize; // class level variables
private System.Windows.Forms.Timer timer1;
private System.ComponentModel.IContainer components;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
this.ResizeRedraw = true; // Tell form to redraw itself when resized
timer1.Start();
Form1_Resize(this, EventArgs.Empty); // Force a Resize Event as pgm starts
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.timer1 = new System.Windows.Forms.Timer(this.components);
//
// timer1
//
this.timer1.Enabled = true;
this.timer1.Interval = 25;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(292, 273);
this.Name = "Form1";
this.Text = "Bouncing Ball";
this.Resize += new System.EventHandler(this.Form1_Resize);
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void Form1_Resize(object sender, System.EventArgs e)
{
xSize = this.ClientSize.Width; // Set current window size
ySize = this.ClientSize.Height;
xC = xSize/2; // Place ball in center of window
yC = ySize/2;
DrawBall(); // Draw the ball in the window
}
private void timer1_Tick(object sender, System.EventArgs e)
{
DrawBall(); // Draw ball in next frame of animation
}
private void DrawBall()
{
Graphics g = this.CreateGraphics();
Brush b = new SolidBrush(this.BackColor);
g.FillEllipse(b, xC-radius, yC-radius, 2*radius, 2*radius); //erase old ball
xC += xDelta; //move ball
yC += yDelta;
if ((xC+radius >= ClientSize.Width) || (xC - radius <= 0)) //check for wall hits
xDelta = -xDelta;
if ((yC+radius >= ClientSize.Height) || (yC - radius <= 0))
yDelta = -yDelta;
b = new SolidBrush(Color.Red); // draw new ball
g.FillEllipse(b, xC-radius, yC-radius, 2*radius, 2*radius);
b.Dispose();
g.Dispose();
}
}
}